ambient[] = {1.0, 1.0, 1.0, 1.0};
diffuse[] = {1.0, 1.0, 1.0, 1.0};
forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
emmisive[] = {0.0, 0.0, 0.0, 1.0};
specular[] = {1.0, 1.0, 1.0, 1.0};
specularPower = 71.9;
PixelShaderID = "NormalMapSpecularDIMap";
VertexShaderID = "NormalMap";
class Stage1 {
    texture = "z\ace\addons\huntir\data\bedna_ammo2_nohq.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1.0, 0.0, 0.0};
        up[] = {0.0, 1.0, 0.0};
        dir[] = {0.0, 0.0, 0.0};
        pos[] = {0.0, 0.0, 0.0};
    };
};
class Stage2 {
    texture = "z\ace\addons\huntir\data\bedna_ammo2_smdi.paa";
    uvSource = "tex";
    class uvTransform {
        aside[] = {1.0, 0.0, 0.0};
        up[] = {0.0, 1.0, 0.0};
        dir[] = {0.0, 0.0, 0.0};
        pos[] = {0.0, 0.0, 0.0};
    };
};
class StageTI {
    texture = "z\ace\addons\apl\data\default_vehicle_ti_ca.paa";
};