class CfgAmmo { class Grenade; class ACE_FlashlightProxy_White: Grenade { effectsSmoke = "ACE_FlashlightEffect_White"; explosionTime = 0.01; grenadeBurningSound[] = {}; grenadeFireSound[] = {}; hit = 0; model = "\A3\Weapons_f\empty.p3d"; simulation = "shotSmokeX"; smokeColor[] = {1,1,1,1}; timeToLive = 1e10; impactArmor[] = {}; impactConcrete[] = {}; impactDefault[] = {}; impactGlass[] = {}; impactGlassArmored[] = {}; impactGroundHard[] = {}; impactGroundSoft[] = {}; impactIron[] = {}; impactMan[] = {}; impactMetal[] = {}; impactMetalPlate[] = {}; impactMetalPlastic[] = {}; impactRubber[] = {}; impactTyre[] = {}; impactWater[] = {}; impactWood[] = {}; }; class ACE_FlashlightProxy_Red: ACE_FlashlightProxy_White { effectsSmoke = "ACE_FlashlightEffect_Red"; }; class ACE_FlashlightProxy_Blue: ACE_FlashlightProxy_White { effectsSmoke = "ACE_FlashlightEffect_Blue"; }; class ACE_FlashlightProxy_Green: ACE_FlashlightProxy_White { effectsSmoke = "ACE_FlashlightEffect_Green"; }; class ACE_FlashlightProxy_Yellow: ACE_FlashlightProxy_White { effectsSmoke = "ACE_FlashlightEffect_Yellow"; }; class ACE_FlashlightProxy_Orange: ACE_FlashlightProxy_White { effectsSmoke = "ACE_FlashlightEffect_Orange"; }; };