/* * Author: commy2 * Waits for the flashbang grenade fuze to trigger and 'explode' * * Arguments: * 0: projectile - Flashbang Grenade * * Return Value: * Nothing * * Example: * [theFlashbang] call ace_grenades_fnc_flashbangThrownFuze * * Public: No */ #include "script_component.hpp" PARAMS_1(_projectile); if (alive _projectile) then { playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400]; _affected = _projectile nearEntities ["CAManBase", 50]; ["flashbangExplosion", _affected, [_projectile]] call EFUNC(common,targetEvent); };