/* * Author: commy2 * The unit will put its current weapon away. * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [player] call ace_weaponselect_fnc_putWeaponAway * * Public: Yes */ #include "script_component.hpp" params ["_unit"]; _unit call EFUNC(common,fixLoweredRifleAnimation); _unit action ["SwitchWeapon", _unit, _unit, 99];