#include "script_component.hpp" ADDON = false; PREP_RECOMPILE_START; #include "XEH_PREP.hpp" PREP_RECOMPILE_END; // handle GM uniform additional insignia [QEGVAR(arsenal,displayClosed), { EGVAR(arsenal,center) call gm_core_characters_fnc_updateUniformDetails; }] call CBA_fnc_addEventHandler; ADDON = true;