/* * Author: Glowbal, Jonpas * Adds a cargo item to the vehicle. * * Arguments: * 0: Item Classname * 1: Vehicle * 2: Amount (default: 1) * * Return Value: * None * * Example: * ["item", vehicle] call ace_cargo_fnc_addCargoItem * * Public: No */ #include "script_component.hpp" private ["_position", "_item", "_i"]; params ["_itemClass", "_vehicle", ["_amount", 1]]; TRACE_3("params",_itemClass,_vehicle,_amount); _position = getPos _vehicle; _position set [1, (_position select 1) + 1]; _position set [2, (_position select 2) + 7.5]; for "_i" from 1 to _amount do { _item = createVehicle [_itemClass, _position, [], 0, "CAN_COLLIDE"]; // Load item or delete it if no space left if !([_item, _vehicle, false] call FUNC(loadItem)) exitWith { TRACE_1("no room to load item - deleting",_item); deleteVehicle _item; }; TRACE_1("Item Loaded",_item); // Invoke listenable event ["cargoAddedByClass", [_itemClass, _vehicle, _amount]] call EFUNC(common,globalEvent); };