// by commy2 private ["_vehicle", "_index", "_turret", "_weapon", "_magazine"]; _vehicle = _this select 0; _index = _this select 1; _turret = [player] call AGM_Core_fnc_getTurretIndex; /* WIP _weapon = currentWeapon _vehicle; _weapons = _vehicle weaponsTurret _turret; _magazines = _vehicle magazinesTurret _turret; vehicle player loadMagazine [[0], "cannon_120mm", "32Rnd_120mm_APFSDS_shells_Tracer_Red"] ["cannon_105mm","LMG_M200"] vehicle player loadMagazine [[0,0], "SmokeLauncher", "SmokeLauncherMag"] player action ["SwitchMagazine", vehicle player, player, 1]; */