Settings: defaultBehaviour: Normal - Untouched [full mags, normal backpack disassemble] Advanced - [Realistic mags, side unloading] handleExtraMagazines Extra magazines on ground Ignore extra magazines Vehicle: 3den attribute controls if [useSetting, normal or advanced] configs: CfgWeapons: class GVAR(m3CarryTripod): Launcher_Base_F { class ADDON { type = "mount"; deployTime = 3; pickupTime = 3; deploy = QGVAR(m3Tripod); }; class GVAR(staticATCarry): Launcher_Base_F { class ADDON { type = "weapon"; deployTime = 8; pickupTime = 15; class assembleTo { tripodCfgVehicle = staticCfgVehicle; }; }; CfgVehicles: class GVAR(m3Tripod): // Tripod Example class ADDON { disassembleTo = QGVAR(m3CarryTripod); class Mortar_01_base_F: // Static Weapon Example class ADDON { enabled = 1; magazineLocation = ""; disassembleWeapon = ""; // secondary weapon classname disassembleTurret = ""; // CfgVehicle desiredAmmo = 100; // ammoLoadTime = 5; ammoUnloadTime = 5;