/* * Author: commy2 * * Handle the open inventory event. Display message on traget client. * * Argument: * Input from "InventoryOpened" eventhandler * * Return value: * false. Always open the inventory dialog. (Bool) */ #include "script_component.hpp" private "_target"; params ["","_backpack"]; // exit if the target is not a backpack if !([_backpack] call FUNC(isBackpack)) exitWith {}; // get the unit that wears the backpack object _target = _this call FUNC(getBackpackAssignedUnit); if (isNull _target) exitWith {false}; // raise event on target unit ["backpackOpened", _target, [_target, _backpack]] call EFUNC(common,targetEvent); // return false to open inventory as usual false