#include "script_component.hpp" ADDON = false; PREP(getTypeOfDamage); PREP(handleDamage_airway); PREP(handleDamage); PREP(handleDamage_advanced); PREP(handleDamage_basic); PREP(handleDamage_fractures); PREP(handleDamage_internalInjuries); PREP(handleDamage_caching); PREP(init); PREP(selectionNameToNumber); PREP(handleDamage_wounds); PREP(handleUnitVitals); PREP(getBloodLoss); PREP(getBloodPressure); PREP(getBloodVolumeChange); PREP(getCardiacOutput); PREP(setCardiacArrest); PREP(addToInjuredCollection); PREP(setUnconscious); PREP(getUnconsciousCondition); PREP(addUnconsciousCondition); PREP(setDead); PREP(playInjuredSound); PREP(treatment); PREP(canTreat); PREP(treatmentAdvanced_bandage); PREP(treatmentAdvanced_bandageLocal); PREP(treatmentAdvanced_medication); PREP(treatmentAdvanced_medicationLocal); PREP(teatmentIV); PREP(treatmentIVLocal); PREP(parseConfigForInjuries); GVAR(injuredUnitCollection) = []; call FUNC(parseConfigForInjuries); ADDON = true;