#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {QGVAR(ModuleSurrender)}; weapons[] = {"ACE_CableTie"}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ACE_Interaction"}; author[] = {"commy2", "KoffeinFlummi"}; authorUrl = "https://github.com/commy2/"; VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" #include "CfgMoves.hpp" #include "CfgVehicles.hpp" #include "CfgWeapons.hpp" class ACE_canInteractConditions { class GVAR(isNotEscorting) { condition = QUOTE(!(GETVAR(player,QGVAR(isEscorting),false))); }; class GVAR(isNotHandcuffed) { condition = QUOTE(!(GETVAR(player,QGVAR(isHandcuffed),false))); }; class GVAR(isNotSurrendering) { condition = QUOTE(!(GETVAR(player,QGVAR(isSurrendering),false))); }; };