class CfgVehicles { class AllVehicles; class Air: AllVehicles { class Turrets; }; class Helicopter: Air { class Turrets: Turrets { class MainTurret; }; // TODO: move these to a different HUD addon // commanderCanSee = 2+32; // gunnerCanSee = 2+32; // driverCanSee = 2+32; }; class Helicopter_Base_F: Helicopter { class Turrets: Turrets { class MainTurret: MainTurret {}; }; }; class Heli_Attack_01_base_F: Helicopter_Base_F { class Turrets: Turrets { class MainTurret: MainTurret {}; }; }; class B_Heli_Attack_01_F: Heli_Attack_01_base_F { class Turrets: Turrets { class MainTurret: MainTurret { stabilizedInAxes = 4; // This stablizes the turret a bit more for laser designation }; }; }; };