// by commy2 #include "script_component.hpp" // returns true if the unit is on foot or in a ffv position private ["_unit", "_config"]; _unit = _this select 0; if (_unit == vehicle _unit) exitWith {true}; _config = configFile >> "CfgMovesMaleSdr" >> "States" >> animationState _unit; isClass _config && {getNumber (_config >> "canPullTrigger") == 1}