// by commy2 #include "script_component.hpp" private ["_crate", "_weapons", "_items"]; _crate = _this select 0; // get all weapons inside the crate _weapons = weaponCargo _crate; _items = []; // if the "weapon" is supposed to be an item, move those from the weapon array to the item array { if (getText (configFile >> "CfgWeapons" >> _x >> "simulation") == "ItemMineDetector") then { _weapons set [_forEachIndex, ""]; _items pushBack _x; }; } forEach _weapons; _weapons = _weapons - [""]; // exit now if everything is fine if (count _items == 0) exitWith {}; // otherwise clear weapon cargo and re-add items and weapons clearWeaponCargoGlobal _crate; { _crate addWeaponCargoGlobal [_x, 1]; } forEach _weapons; { _crate addItemCargoGlobal [_x, 1]; } forEach _items;