/* * Author: esteldunedain * Check if the target has an MG equiped with belt system that the player can link * * Argument: * 0: Player * 1: Target * * Return value: * Can link belt */ #include "script_component.hpp" EXPLODE_2_PVT(_this,_player,_target); if (vehicle _target != _target) exitWith {false}; private ["_magazineCfg","_magazineType"]; _magazineType = currentMagazine _target; _magazineCfg = configFile >> "CfgMagazines" >> _magazineType; if (getNumber (_magazineCfg >> "ACE_isBelt") == 0) exitWith {false}; // Check if the ammo is not empty or full private "_ammoCount"; _ammoCount = _target ammo currentWeapon _target; // Exit if the belt is full or empty if ((_ammoCount == 0) || (getNumber (_magazineCfg >> "count") - _ammoCount) == 0) exitWith {false}; // Check if the player has any of the same magazines // Calculate max ammo private "_maxAmmo"; _maxAmmo = 0; { _maxAmmo = _maxAmmo max (_x select 1); } forEach ([magazinesAmmo _player, {_this select 0 == _magazineType}] call EFUNC(common,filter)); _maxAmmo > 0