/* * Author: commy2 * * Handle the open inventory event. Display message on target client. * * Argument: * Input from "InventoryOpened" eventhandler * * Return value: * false. Always open the inventory dialog. (Bool) */ #include "script_component.hpp" params ["_unit","_backpack"]; // exit if the target is not a real backpack, i.e. parachute, static weapon bag etc. if !([_backpack] call FUNC(isBackpack)) exitWith {false}; // get the unit that wears the backpack object private "_target"; _target = objectParent _backpack; if (isNull _target) exitWith {false}; // raise event on target unit ["backpackOpened", _target, [_target, _backpack]] call EFUNC(common,targetEvent); // return false to open inventory as usual false