// by commy2 #include "script_component.hpp" private ["_brightness", "_cacheName", "_isIR", "_laser", "_laserID", "_weapon"]; _isIR = currentVisionMode ACE_player; if (_isIR == 2) exitWith {}; _isIR = _isIR == 1; _brightness = 2 - call EFUNC(common,ambientBrightness); { _weapon = currentWeapon _x; _laser = switch (_weapon) do { case (primaryWeapon _x): { primaryWeaponItems _x select 1; }; case (secondaryWeapon _x): { secondaryWeaponItems _x select 1; }; case (handgunWeapon _x): { handgunItems _x select 1; }; default {""}; }; if (_laser != "") then { _cacheName = format [QGVAR(laser_%1), _laser]; _laserID = missionNamespace getVariable [_cacheName, -1]; if (missionNamespace getVariable [_cacheName, -1] == -1) then { _laserID = getNumber (configFile >> "CfgWeapons" >> _laser >> "ACE_laserpointer"); missionNamespace setVariable [_cacheName, _laserID]; }; if (_laserID > 0 && {_x isFlashlightOn _weapon}) then { [_x, 100, (_laserID == 2 || _isIR), _brightness] call FUNC(drawLaserpoint); }; }; } forEach GVAR(nearUnits);