/* * Author: Ruthberg * Shows the Yardage 450 screen elements * * Arguments: * Nothing * * Return Value: * Nothing * * Example: * * Public: No */ #include "script_component.hpp" #define __dsp (uiNamespace getVariable "ACE_RscYardage450") #define __ctrlTarget (__dsp displayCtrl 720041) #define __ctrlLaser (__dsp displayCtrl 720042) #define __ctrlRange (__dsp displayCtrl 720043) #define __ctrlMeters (__dsp displayCtrl 720044) #define __ctrlYards (__dsp displayCtrl 720045) if (currentWeapon ACE_player != "ACE_Yardage450" || cameraView != "GUNNER") exitWith {}; GVAR(powerOnTime) = ACE_time; if (GVAR(active)) exitWith {}; GVAR(active) = true; [{ if (ACE_time - GVAR(powerOnTime) > 30) exitWith { GVAR(active) = false; 74210 cutText ["", "PLAIN"]; [_this select 1] call CBA_fnc_removePerFrameHandler; }; if (currentWeapon ACE_player == "ACE_Yardage450" && cameraView == "GUNNER") then { 74210 cutRsc ["ACE_RscYardage450", "PLAIN", 1, false]; __ctrlLaser ctrlShow GVAR(lasing); if (GVAR(targetAcquired)) then { __ctrlTarget ctrlSetText "Target Acquired"; __ctrlRange ctrlSetText GVAR(targetRangeText); } else { __ctrlTarget ctrlSetText ""; __ctrlRange ctrlSetText "---"; }; __ctrlMeters ctrlShow !GVAR(useYards); __ctrlYards ctrlShow GVAR(useYards); } else { 74210 cutText ["", "PLAIN"]; }; }, 0, []] call CBA_fnc_addPerFrameHandler;