/* * Author: Commy2 * Swap barrel callback * * Argument: * 0: Unit * 1: Weapon * * Return value: * None * * Public: No */ #include "\z\ace\addons\overheating\script_component.hpp" EXPLODE_2_PVT(_this,_player,_weapon); // don't consume the barrel, but rotate through them. [localize LSTRING(SwappedBarrel), QUOTE(PATHTOF(UI\spare_barrel_ca.paa))] call EFUNC(common,displayTextPicture); _player setVariable [format [QGVAR(%1), _weapon], [0, 0], false];