#include "script_component.hpp" /* * Author: commy2 * Reload a launcher * * Arguments: * 0: Unit to do the reloading * 1: Target to rload * 2: weapon name * 3: missile name * * Return Value: * None * * Example: * [bob, kevin, "weapon", "missile"] call ace_reloadlaunchers_fnc_realoadLauncher * * Public: No */ params ["_unit","_target","_weapon","_magazine"]; TRACE_4("params",_unit,_target,_weapon,_magazine); _target selectWeapon _weapon; if (currentWeapon _target != _weapon) exitWith {}; if (currentMagazine _target != "") exitWith {}; // command is wip, reload time for launchers is not intended. _target addWeaponItem [_weapon, _magazine];