#include "script_component.hpp" /* * Author: Glowbal * Loops through a string and filters out object names/variables to assign a value for given variable. * Used by moduleAssign* within various parts of the ACE3 project. * * Arguments: * 0: List * 1: Variable Name * 2: Value * 3: Global * 4: Vehicle (default: false) * * Return Value: * None * * Example: * ["text", "variable", value, true] call ace_common_fnc_assignObjectsInList * * Public: No */ params ["_list", "_variable", "_setting", "_global", ["_vehicle", false]]; if (_list isEqualType "") then { _list = [_list, true, true] call FUNC(parseList); TRACE_1("Parsed",_list) }; { if (!isNil "_x") then { if (_x isEqualType objNull) then { if (local _x) then { if (_vehicle) then { (vehicle _x) setVariable [_variable, _setting, _global]; TRACE_6("Set variable vehicle",_x,vehicle _x,typeOf (vehicle _x),_variable,_setting,_global); } else { _x setVariable [_variable, _setting, _global]; TRACE_5("Set variable",_x,typeOf _x,_variable,_setting,_global); }; }; }; }; false } count _list;