#include "script_component.hpp" /* * Author: VKing * Spawns a flare on the ground for tripflare trigger * * Arguments: * 0: Position * * Return Value: * None * * Example: * [getPos groundFlare] call ace_explosives_fnc_spawnFlare * * Public: no */ params ["_posX","_posY","_posZ"]; TRACE_3("Params",_posX,_posY,_posZ); private _flare = "ACE_TripFlare_FlareEffect" createVehicle [_posX,_posY,_posZ]; TRACE_1("",_flare); nil