// by commy2 #include "script_component.hpp" _setupPlayer = { if (!isNull ACE_player) then { [(_this select 1)] call cba_fnc_removePerFrameHandler; [ACE_player] call EFUNC(common,muteUnit); ACE_player setVariable [QGVAR(isMuted), true, true]; }; }; [_setupPlayer, 0, []] call CBA_fnc_addPerFrameHandler; // Mutes/unmutes units when the player changes ["playerChanged", { EXPLODE_2_PVT(_this,_newPlayer,_oldPlayer); // On player change mute the new player [_newPlayer] call EFUNC(common,muteUnit); _newPlayer setVariable [QGVAR(isMuted), true, true]; // Unmute the old player //@todo: sort interaction with medical system if (!(_oldPlayer getVariable ["ACE_isUnconscious", false]) && {alive _oldPlayer}) then { [_oldPlayer] call EFUNC(common,unMuteUnit); }; _oldPlayer setVariable [QGVAR(isMuted), false, true]; }] call EFUNC(common,addEventhandler);