#include "script_component.hpp" ADDON = false; PREP_RECOMPILE_START; #include "XEH_PREP.hpp" PREP_RECOMPILE_END; #include "initSettings.inc.sqf" #define ARSENAL_CATEGORY_ICON (["\A3\ui_f\data\igui\cfg\actions\heal_ca.paa", QPATHTOEF(medical_gui,data\categories\bandage_fracture.paa)] select (["ace_medical_gui"] call EFUNC(common,isModLoaded))) // config to determine animation acceleration coefficient // adjusting these is trail and error // if the animation is cut of ingame, increase these values // if the unit idles too much, decrease them GVAR(animDurations) = createHashMapFromArray [ ["ainvpknlmstpslaywnondnon_medic", 7.5], ["ainvppnemstpslaywnondnon_medic", 7], ["ainvpknlmstpslaywrfldnon_medic", 7], ["ainvppnemstpslaywrfldnon_medic", 9.5], ["ainvpknlmstpslaywlnrdnon_medic", 9], ["ainvpknlmstpslaywpstdnon_medic", 9.5], ["ainvppnemstpslaywpstdnon_medic", 10], ["ainvpknlmstpslaywnondnon_medicother", 8.5], ["ainvppnemstpslaywnondnon_medicother", 8.5], ["ainvpknlmstpslaywrfldnon_medicother", 7], ["ainvppnemstpslaywrfldnon_medicother", 9], ["ainvpknlmstpslaywlnrdnon_medicother", 9], ["ainvpknlmstpslaywpstdnon_medicother", 10], ["ainvppnemstpslaywpstdnon_medicother", 8.5], ["ainvpknlmstpsnonwnondnon_medic1", 10], ["ainvpknlmstpsnonwnondr_medic0", 12] ]; // class names of medical facilities (config case) GVAR(facilityClasses) = []; { { private _name = configName (configFile >> "CfgVehicles" >> _x); if (_name != "") then { GVAR(facilityClasses) pushBackUnique _name; }; } forEach getArray _x; } forEach configProperties [configFile >> QEGVAR(medical,facilities), "isArray _x"]; // Custom Arsenal tab if (["ace_arsenal"] call EFUNC(common,isModLoaded)) then { [MEDICAL_TREATMENT_ITEMS, LLSTRING(medicalTab), ARSENAL_CATEGORY_ICON, -1, true] call EFUNC(arsenal,addRightPanelButton); }; ADDON = true;