#include "script_component.hpp" if (!hasInterface) exitWith {}; GVAR(PFID) = -1; GVAR(running) = false; GVAR(nextEffectsUpdate) = -1; GVAR(playerHMD) = "#"; GVAR(priorFog) = nil; GVAR(nvgFog) = [0,0,0]; GVAR(nvgBlurRadius) = -1; GVAR(nvgGeneration) = -1; GVAR(defaultPositionBorder) = []; GVAR(defaultPositionHex) = []; GVAR(ppeffectGrain) = -1; GVAR(ppeffectRadialBlur) = -1; GVAR(ppeffectColorCorrect) = -1; GVAR(ppeffectBlur) = -1; ["ace_settingsInitialized", { TRACE_4("settingsInitialized",GVAR(disableNVGsWithSights),GVAR(fogScaling),GVAR(noiseScaling),GVAR(effectScaling)); ["visionMode", LINKFUNC(onVisionModeChanged), false] call CBA_fnc_addPlayerEventHandler; ["loadout", LINKFUNC(onLoadoutChanged), true] call CBA_fnc_addPlayerEventHandler; ["cameraView", LINKFUNC(onCameraViewChanged), true] call CBA_fnc_addPlayerEventHandler; ["vehicle", LINKFUNC(refreshGoggleType), false] call CBA_fnc_addPlayerEventHandler; ["turret", LINKFUNC(refreshGoggleType), true] call CBA_fnc_addPlayerEventHandler; // handle only brightness if effects are disabled GVAR(ppEffectNVGBrightness) = ppEffectCreate ["ColorCorrections", 1236]; GVAR(ppEffectNVGBrightness) ppEffectForceInNVG true; GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, (-3+3)/5 + 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]]; GVAR(ppEffectNVGBrightness) ppEffectCommit 0; GVAR(ppEffectNVGBrightness) ppEffectEnable (GVAR(effectScaling) == 0); addMissionEventHandler ["Loaded", { // Restart UI vars on mission load if (GVAR(running)) then { TRACE_1("restarting effects",CBA_missionTime); [false] call FUNC(setupDisplayEffects); [true] call FUNC(setupDisplayEffects); }; }]; }] call CBA_fnc_addEventHandler; // Handle an edge case for non-dedicated servers were the server running the fog effect would sync fog to other clients [QGVAR(nonDedicatedFix), LINKFUNC(nonDedicatedFix)] call CBA_fnc_addEventHandler; if (!isNil QGVAR(serverPriorFog)) then {[] call FUNC(nonDedicatedFix);}; // If var is defined, run it now (we must be a jip) // Add keybinds ["ACE3 Equipment", QGVAR(IncreaseNVGBrightness), localize LSTRING(IncreaseNVGBrightness), { // Conditions: canInteract if !([ACE_player, objNull, ["isNotEscorting", "isNotInside", "isNotSitting", "isNotRefueling"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if ((currentVisionMode ACE_player != 1)) exitWith {false}; if (!(missionNamespace getVariable [QGVAR(allowBrightnessControl), true])) exitWith {false}; // just a mission setVar (not ace_setting) // Statement [ACE_player, 1] call FUNC(changeNVGBrightness); true }, {false}, [201, [false, false, true]], false] call CBA_fnc_addKeybind; //PageUp + ALT ["ACE3 Equipment", QGVAR(DecreaseNVGBrightness), localize LSTRING(DecreaseNVGBrightness), { // Conditions: canInteract if !([ACE_player, objNull, ["isNotEscorting", "isNotInside", "isNotSitting", "isNotRefueling"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if ((currentVisionMode ACE_player != 1)) exitWith {false}; if (!(missionNamespace getVariable [QGVAR(allowBrightnessControl), true])) exitWith {false}; // just a mission setVar (not ace_setting) // Statement [ACE_player, -1] call FUNC(changeNVGBrightness); true }, {false}, [209, [false, false, true]], false] call CBA_fnc_addKeybind; //PageDown + ALT #ifdef DEBUG_MODE_FULL WARNING("Debug mouse wheel action enabled, this should NOT be in a final release"); ["MouseZChanged", { GVAR(nextEffectsUpdate) = 0; if (cba_events_shift) then { GVAR(effectScaling) = ((GVAR(effectScaling) + ((_this select 1) / 20)) max 0) min 1; systemChat format ["%1: %2", QGVAR(effectScaling), GVAR(effectScaling)]; }; if (cba_events_control) then { GVAR(fogScaling) = ((GVAR(fogScaling) + ((_this select 1) / 20)) max 0) min 1; systemChat format ["%1: %2", QGVAR(fogScaling), GVAR(fogScaling)]; }; }] call CBA_fnc_addDisplayHandler; #endif