/* * Author: PabstMirror * Unloads a captive from a vehicle. * * Arguments: * 0: Captive Unit being unloaded * * Return Value: * Nothing * * Example: * [bob] call ACE_captives_fnc_vehicleCaptiveMoveOut; * * Public: No */ #include "script_component.hpp" params ["_unit"]; _unit setVariable [QGVAR(CargoIndex), -1, true]; moveOut _unit; [_unit, "ACE_AmovPercMstpScapWnonDnon", 2] call EFUNC(common,doAnimation); unassignVehicle _unit;