// by commy2 #include "\z\ace\addons\overheating\script_component.hpp" private ["_player", "_weapon"]; _player = _this select 0; _weapon = _this select 1; // don't consume the barrel, but rotate through them. [localize "STR_ACE_Overheating_SwappedBarrel", QUOTE(PATHTOF(UI\spare_barrel_ca.paa))] call EFUNC(common,displayTextPicture); _player setVariable [format [QGVAR(%1), _weapon], [0, 0], false];