/* * Author: Glowbal * Handles full heal of a patient. * * Arguments: * 0: The medic * 1: The patient * * Return Value: * Succesful treatment started * * Public: No */ #include "script_component.hpp" params ["_caller", "_target"]; if (alive _target) exitWith { _target setVariable [QEGVAR(medical,pain), 0, true]; _target setVariable [QEGVAR(medical,morphine), 0, true]; _target setVariable [QEGVAR(medical,bloodVolume), DEFAULT_BLOOD_VOLUME, true]; // tourniquets _target setVariable [QEGVAR(medical,tourniquets), [0,0,0,0,0,0], true]; // wounds and injuries _target setVariable [QEGVAR(medical,openWounds), [], true]; _target setVariable [QEGVAR(medical,bandagedWounds), [], true]; _target setVariable [QEGVAR(medical,internalWounds), [], true]; // vitals _target setVariable [QEGVAR(medical,heartRate), 80]; _target setVariable [QEGVAR(medical,heartRateAdjustments), []]; _target setVariable [QEGVAR(medical,bloodPressure), [80, 120]]; _target setVariable [QEGVAR(medical,peripheralResistance), 100]; // fractures _target setVariable [QEGVAR(medical,fractures), []]; // IVs _target setVariable [QEGVAR(medical,ivBags), nil, true]; // damage storage _target setVariable [QEGVAR(medical,bodyPartStatus), [0,0,0,0,0,0], true]; // airway _target setVariable [QEGVAR(medical,airwayStatus), 100, true]; _target setVariable [QEGVAR(medical,airwayOccluded), false, true]; _target setVariable [QEGVAR(medical,airwayCollapsed), false, true]; // generic medical admin _target setVariable [QEGVAR(medical,addedToUnitLoop), false, true]; _target setVariable [QEGVAR(medical,inCardiacArrest), false, true]; _target setVariable [QEGVAR(medical,inReviveState), false, true]; _target setVariable ["ACE_isUnconscious", false, true]; _target setVariable [QEGVAR(medical,hasLostBlood), 0, true]; _target setVariable [QEGVAR(medical,isBleeding), false, true]; _target setVariable [QEGVAR(medical,hasPain), false, true]; _target setVariable [QEGVAR(medical,painSuppress), 0, true]; // medication private _allUsedMedication = _target getVariable [QEGVAR(medical,allUsedMedication), []]; { _target setVariable [_x select 0, nil]; } forEach _allUsedMedication; // Resetting damage _target setDamage 0; [_target, "activity", ELSTRING(medical,Activity_fullHeal), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog); [_target, "activity_view", ELSTRING(medical,Activity_fullHeal), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog); // TODO expand message };