#include "..\script_component.hpp" /* * Author: commy2 * Check if given unit is in a transitional animation * * Arguments: * 0: A soldier * * Return Value: * Boolean * * Example: * [bob] call ace_common_fnc_inTransitionAnim * * Public: Yes */ getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> animationState (_this select 0) >> "looped") == 0 // return