/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/detail/func_geometric.inl /// @date 2008-08-03 / 2011-06-15 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #include "func_exponential.hpp" #include "func_common.hpp" #include "type_vec2.hpp" #include "type_vec4.hpp" #include "type_float.hpp" namespace glm{ namespace detail { template <template <class, precision> class vecType, typename T, precision P> struct compute_dot{}; template <typename T, precision P> struct compute_dot<tvec1, T, P> { GLM_FUNC_QUALIFIER static T call(tvec1<T, P> const & a, tvec1<T, P> const & b) { return a.x * b.x; } }; template <typename T, precision P> struct compute_dot<tvec2, T, P> { GLM_FUNC_QUALIFIER static T call(tvec2<T, P> const & x, tvec2<T, P> const & y) { tvec2<T, P> tmp(x * y); return tmp.x + tmp.y; } }; template <typename T, precision P> struct compute_dot<tvec3, T, P> { GLM_FUNC_QUALIFIER static T call(tvec3<T, P> const & x, tvec3<T, P> const & y) { tvec3<T, P> tmp(x * y); return tmp.x + tmp.y + tmp.z; } }; template <typename T, precision P> struct compute_dot<tvec4, T, P> { GLM_FUNC_QUALIFIER static T call(tvec4<T, P> const & x, tvec4<T, P> const & y) { tvec4<T, P> tmp(x * y); return (tmp.x + tmp.y) + (tmp.z + tmp.w); } }; }//namespace detail // length template <typename genType> GLM_FUNC_QUALIFIER genType length(genType x) { GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' only accept floating-point inputs"); return abs(x); } template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER T length(vecType<T, P> const & v) { GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs"); return sqrt(dot(v, v)); } // distance template <typename genType> GLM_FUNC_QUALIFIER genType distance(genType const & p0, genType const & p1) { GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' only accept floating-point inputs"); return length(p1 - p0); } template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER T distance(vecType<T, P> const & p0, vecType<T, P> const & p1) { return length(p1 - p0); } // dot template <typename T> GLM_FUNC_QUALIFIER T dot(T x, T y) { GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs"); return x * y; } template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER T dot(vecType<T, P> const & x, vecType<T, P> const & y) { GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs"); return detail::compute_dot<vecType, T, P>::call(x, y); } // cross template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> cross(tvec3<T, P> const & x, tvec3<T, P> const & y) { GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' only accept floating-point inputs"); return tvec3<T, P>( x.y * y.z - y.y * x.z, x.z * y.x - y.z * x.x, x.x * y.y - y.x * x.y); } // normalize template <typename genType> GLM_FUNC_QUALIFIER genType normalize(genType const & x) { GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' only accept floating-point inputs"); return x < genType(0) ? genType(-1) : genType(1); } template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER vecType<T, P> normalize(vecType<T, P> const & x) { GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs"); return x * inversesqrt(dot(x, x)); } // faceforward template <typename genType> GLM_FUNC_QUALIFIER genType faceforward(genType const & N, genType const & I, genType const & Nref) { return dot(Nref, I) < static_cast<genType>(0) ? N : -N; } template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER vecType<T, P> faceforward(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref) { return dot(Nref, I) < static_cast<T>(0) ? N : -N; } // reflect template <typename genType> GLM_FUNC_QUALIFIER genType reflect(genType const & I, genType const & N) { return I - N * dot(N, I) * static_cast<genType>(2); } // refract template <typename genType> GLM_FUNC_QUALIFIER genType refract(genType const & I, genType const & N, genType const & eta) { GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' only accept floating-point inputs"); genType const dotValue(dot(N, I)); genType const k(static_cast<genType>(1) - eta * eta * (static_cast<genType>(1) - dotValue * dotValue)); return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0)); } template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER vecType<T, P> refract(vecType<T, P> const & I, vecType<T, P> const & N, T eta) { GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs"); T const dotValue(dot(N, I)); T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue)); return (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast<T>(k >= static_cast<T>(0)); } }//namespace glm