#include "script_component.hpp" params ["_unit", "_stateName", "_lastTime"]; // If the unit died the loop is finished if (!alive _unit) exitWith {}; // If locality changed, broadcast the last medical state and finish the local loop if (!local _unit) exitWith { if (GVAR(level) >= 2) then { _unit setVariable [QGVAR(heartRate), _unit getVariable [QGVAR(heartRate), 80], true]; _unit setVariable [QGVAR(bloodPressure), _unit getVariable [QGVAR(bloodPressure), [80, 120]], true]; }; _unit setVariable [QGVAR(bloodVolume), _unit getVariable [QGVAR(bloodVolume), 100], true]; }; [_unit, CBA_missionTime - _lastTime] call FUNC(handleUnitVitals); private _pain = _unit getVariable [QGVAR(pain), 0]; if (_pain > (_unit getVariable [QGVAR(painSuppress), 0])) then { [_unit, "moan", PAIN_TO_MOAN(_pain)] call EFUNC(medical_engine,playInjuredSound); };