#include "script_component.hpp" /* * Author: PabstMirror, Jonpas * When interact_menu starts rendering (from "interact_keyDown" event). * Add pick up helpers to all nearby throwables and keep setting them to their position (setVariable and attachTo does not work on CfgAmmo). * * Arguments: * None * * Return Value: * None * * Example: * call ace_advanced_throwing_fnc_renderPickUpInteraction * * Public: No */ [{ params ["_args", "_idPFH"]; _args params ["_setPosition", "_addedPickUpHelpers", "_throwablesHelped", "_nearThrowables"]; // isNull is necessarry to prevent rare error when ending mission with interact key down if (EGVAR(interact_menu,keyDown) && {!isNull ACE_player}) then { // Rescan when player moved >5 meters from last pos, nearObjects can be costly with a lot of objects around if ((getPosASL ACE_player) distance _setPosition > 5) then { // Grenades inherit from GrenadeHand, IR throwbles from IRStrobeBase, IR Chemlights are special snowflakes // nearEntities does not see throwables _nearThrowables = ACE_player nearObjects ["GrenadeHand", PICK_UP_DISTANCE]; _nearThrowables append (ACE_player nearObjects ["IRStrobeBase", PICK_UP_DISTANCE]); _nearThrowables append (ACE_player nearObjects ["ACE_Chemlight_IR_Dummy", PICK_UP_DISTANCE]); { if (!(_x in _throwablesHelped) && {!(_x isKindOf "SmokeShellArty")} && {!(_x isKindOf "G_40mm_Smoke")} && // All smokes inherit from "GrenadeHand" >> "SmokeShell" {GVAR(enablePickUpAttached) || {!GVAR(enablePickUpAttached) && {isNull (attachedTo _x)}}} ) then { TRACE_2("Making PickUp Helper",_x,typeOf _x); private _pickUpHelper = QGVAR(pickUpHelper) createVehicleLocal [0, 0, 0]; _pickUpHelper attachTo [_x, [0, 0, 0]]; _pickUpHelper setVariable [QGVAR(throwable), _x]; _addedPickUpHelpers pushBack _pickUpHelper; _throwablesHelped pushBack _x; }; nil } count _nearThrowables; _args set [0, getPosASL ACE_player]; _args set [3, _nearThrowables]; }; // Make sure helper is on correct location as it will not automatically move // attachTo is not supported with CfgAmmo, it is only used to get location { // Only handling with attachTo works nicely _x attachTo [_x getVariable [QGVAR(throwable), objNull], [0, 0, 0]]; nil } count _addedPickUpHelpers; } else { TRACE_1("Cleaning Pick Up Helpers",count _addedPickUpHelpers); {deleteVehicle _x} count _addedPickUpHelpers; [_idPFH] call CBA_fnc_removePerFrameHandler; }; }, 0, [(getPosASL ACE_player) vectorAdd [-100, 0, 0], [], [], []]] call CBA_fnc_addPerFrameHandler;