#include "script_component.hpp" /* * Author: esteldunedain, phyma * Check if the target has an MG equiped with belt system that the player can link * * Arguments: * 0: Player * 1: Target * * Return Value: * Maximum ammo of magazine (-1 on error) * * Example: * [player, cursorObject] call ace_reload_fnc_getAmmoToLinkBelt; * * Public: No */ params ["_player", "_target"]; if (vehicle _target != _target) exitWith {-1}; private _magazineType = currentMagazine _target; private _magazineCfg = configFile >> "CfgMagazines" >> _magazineType; if (getNumber (_magazineCfg >> "ACE_isBelt") == 0) exitWith {-1}; // Check if the ammo is not empty or full private _ammoCount = _target ammo currentWeapon _target; // Exit if the belt is full or empty if (_ammoCount == 0 || getNumber (_magazineCfg >> "count") - _ammoCount == 0) exitWith {-1}; // Check if the player has any of the same magazines // Calculate max ammo private _maxAmmo = 0; { _maxAmmo = _maxAmmo max (_x select 1); } forEach (magazinesAmmo _player select {_x select 0 == _magazineType}); _maxAmmo