/* * Author: commy2 * * Carry an object. * * Argument: * 0: Unit that should do the carrying (Object) * 1: Object to carry (Object) * * Return value: * NONE. */ #include "script_component.hpp" private ["_unit", "_target"]; _unit = _this select 0; _target = _this select 1; // get attachTo offset and direction. private ["_position", "_direction"]; _position = _target getVariable [QGVAR(carryPosition), [0, 0, 0]]; _direction = _target getVariable [QGVAR(carryDirection), 0]; // handle objects vs persons if (_target isKindOf "CAManBase") then { [_unit, "AcinPercMstpSnonWnonDnon", 2, true] call EFUNC(common,doAnimation); [_target, "AinjPfalMstpSnonWnonDf_carried_dead", 2, true] call EFUNC(common,doAnimation); // attach person _target attachTo [_unit, _position, "LeftShoulder"]; } else { // add height offset of model private "_offset"; _offset = (_target modelToWorld [0, 0, 0] select 2) - (_unit modelToWorld [0, 0, 0] select 2); _position = _position vectorAdd [0, 0, _offset]; // attach object _target attachTo [_unit, _position]; }; _target setDir _direction; _unit setVariable [QGVAR(isCarrying), true, true]; _unit setVariable [QGVAR(carriedObject), _target, true]; // add scrollwheel action to release object private "_actionID"; _actionID = _unit getVariable [QGVAR(ReleaseActionID), -1]; if (_actionID != -1) then { _unit removeAction _actionID; }; _actionID = _unit addAction [ format ["%1", localize "STR_ACE_Dragging_Drop"], QUOTE([ARR_2(_this select 0, (_this select 0) getVariable [ARR_2(QUOTE(QGVAR(carriedObject)),objNull)])] call FUNC(dropObject_carry)), nil, 20, false, true, "", QUOTE(!isNull (_this getVariable [ARR_2(QUOTE(QGVAR(carriedObject)),objNull)])) ]; _unit setVariable [QGVAR(ReleaseActionID), _actionID]; // check everything [FUNC(carryObjectPFH), 0.5, [_unit, _target]] call CBA_fnc_addPerFrameHandler; // reset current dragging height. GVAR(currentHeightChange) = 0;