/* * Author: Nelson Duarte, AACO * Function used to toggle the map * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_spectator_fnc_ui_toggleMap * * Public: No */ #include "script_component.hpp" if (GVAR(uiMapVisible)) then { CTRL_MAP ctrlShow false; CTRL_MAP_GROUP ctrlShow false; ctrlSetFocus CTRL_MOUSE; if (GVAR(camMode) == MODE_FREE) then { GVAR(camera) camCommand "manual on"; }; } else { CTRL_MAP ctrlShow true; CTRL_MAP_GROUP ctrlShow true; CTRL_MAP_TITLE ctrlSetText (getMissionConfigValue ["onLoadName", getMissionConfigValue ["briefingName", localize ELSTRING(common,unknown)]]); CTRL_MAP_SPEC_NUM ctrlSetText str ({GETVAR(_x,GVAR(isSet),false)} count allPlayers); // Center on camera position (accounts for first person) CTRL_MAP ctrlMapAnimAdd [0, 0.05, positionCameraToWorld [0,0,0]]; ctrlMapAnimCommit CTRL_MAP; // Disable camera input while map is open GVAR(camera) camCommand "manual off"; }; // Toggle the tracking variable GVAR(uiMapVisible) = !GVAR(uiMapVisible); // Reset highlighted object GVAR(uiMapHighlighted) = objNull;