// by CAA-Picard #include "script_component.hpp" if !(hasInterface) exitWith {}; // Add keybinds ["ACE3", QGVAR(checkAmmo), localize "STR_ACE_Reload_checkAmmo", { // Conditions: canInteract _exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon) || {(vehicle ACE_player) isKindOf 'StaticWeapon'}) exitWith {false}; // Statement [ACE_player] call FUNC(checkAmmo); true }, {false}, [19, [false, true, false]], false] call cba_fnc_addKeybind;