/* * Author: CAA-Picard * Check if the player can check the ammo of the target. * * Argument: * 0: Player * 1: Target * * Return value: * Can link belt */ #include "script_component.hpp" EXPLODE_2_PVT(_this,_player,_target); private ["_magazineType", "_magazineCfg"]; // Return true for static weapons if they have been fired once, @todo 1.40 this work-around doesn't work anymore if (_target isKindOf "StaticWeapon") exitWith { if (currentMagazine _target != "") exitWith {true}; private ["_magazines","_found"]; _magazines = magazinesAmmoFull _target; _found = false; { if (_x select 2) exitWith { _found = true; }; } forEach _magazines; _found }; // Return false for all other vehicles if !(_target isKindOf "CAManBase") exitWith {false}; // For men if (currentWeapon _target == "") exitWith {false}; // Check if their current magazine is a belt _magazineType = currentMagazine _target; _magazineCfg = configFile >> "CfgMagazines" >> _magazineType; if (getNumber (_magazineCfg >> "ACE_isBelt") == 1) exitWith {true}; // Check for rocket launchers if (currentWeapon _target == secondaryWeapon _target) exitWith {true}; false