#include "script_component.hpp" /* * Author: commy2, Jonpas * Fixes position of an object. E.g. moves object above ground and adjusts to terrain slope. Requires local object. * * Arguments: * Object * * Return Value: * None * * Example: * bob call ace_common_fnc_fixPosition * * Public: No */ // setVectorUp requires local object if (!local _this) exitWith {}; // Objects with disabled simulation and objects with simulation type "house" don't have gravity/physics, so make sure they are not floating private _hasGravity = simulationEnabled _this && {getText (configFile >> "CfgVehicles" >> typeOf _this >> "simulation") != "house"}; if (!_hasGravity) then { private _positionASL = getPosASL _this; // find height of top surface under object private _surfaces = lineIntersectsSurfaces [_positionASL, ATLToASL [_positionASL select 0, _positionASL select 1, -1], _this]; if (_surfaces isEqualTo []) exitWith {}; private _surfaceHeight = _surfaces select 0 select 0 select 2; TRACE_2("house",_this,_surfaceHeight); if (_positionASL select 2 > _surfaceHeight + 0.1) then { _this setPosASL [_positionASL select 0, _positionASL select 1, _surfaceHeight]; }; }; private _position = getPosATL _this; // Don't place the object below the ground if (_position select 2 < -0.1) then { _position set [2, -0.1]; _this setPosATL _position; }; // Adjust position to sloped terrain, if placed on ground // Object without gravity/physics may have negative height when placed on slope, but those objects are definitely on the ground if (!_hasGravity || {getPosATL _this select 2 == _position select 2}) then { _this setVectorUp surfaceNormal _position; };