#include "script_component.hpp" /* * Author: Garth 'L-H' de Wet * Causes the unit to detonate the passed explosive. * * Arguments: * 0: Unit * 1: Max range (-1 to ignore) * 2: Explosive * 0: Explosive * 1: Fuse time * 3: Trigger Item Classname * * Return Value: * None * * Example: * [player, 100, [Explosive, 1], "ACE_Clacker"] call ACE_Explosives_fnc_detonateExplosive; // has to be within range * [player, -1, [Explosive, 1], "ACE_Cellphone"] call ACE_Explosives_fnc_detonateExplosive; // range ignored. * * Public: Yes */ params ["_unit", "_range", "_item", ["_triggerClassname", "#unknown", [""]]]; TRACE_4("detonateExplosive",_unit,_range,_item,_triggerClassname); private _ignoreRange = (_range == -1); if (!_ignoreRange && {(_unit distance (_item select 0)) > _range}) exitWith {TRACE_1("out of range",_range); false}; private _result = true; { // Pass [Unit, MaxRange , Explosive , FuzeTime , TriggerItem ] private _handlerResult = [_unit, _range, _item select 0, _item select 1, _triggerClassname] call _x; if (_handlerResult isEqualTo false) then {TRACE_1("Handler Failed",_forEachIndex); _result = false}; } forEach GVAR(detonationHandlers); if (!_result) exitWith {false}; if (getNumber (ConfigFile >> "CfgAmmo" >> typeOf (_item select 0) >> "TriggerWhenDestroyed") == 0) then { private _previousExp = _item select 0; private _exp = getText (ConfigFile >> "CfgAmmo" >> typeOf (_previousExp) >> QGVAR(Explosive)); if (_exp != "") then { _exp = createVehicle [_exp, [0,0,15001], [], 0, "NONE"]; _exp setDir (getDir _previousExp); _item set [0, _exp]; private _pos = getPosASL _previousExp; deleteVehicle _previousExp; _exp setPosASL _pos; }; }; if (isNull (_item select 0)) then { WARNING_1("Explosive is null [%1]",_this); }; if ((getNumber (configFile >> "CfgAmmo" >> (typeOf (_item select 0)) >> "triggerWhenDestroyed")) != 1) then { WARNING_1("Explosive is not triggerWhenDestroyed [%1]",typeOf (_item select 0)); }; [QGVAR(detonate), [_unit, _item select 0, _item select 1]] call CBA_fnc_serverEvent; _result