#include "script_component.hpp" /* * Author: Hope Johnson and commy2 * Takes out earplugs. * * Arguments: * 0: Unit (player) * * Return Value: * None * * Example: * [ace_player] call ace_hearing_fnc_removeEarplugs * * Public: No */ params ["_player"]; if (!GVAR(EnableCombatDeafness)) exitWith {}; if !(_player canAdd "ACE_EarPlugs") exitWith { // inventory full [localize LSTRING(Inventory_Full)] call EFUNC(common,displayTextStructured); }; // Plugs already in and removing them. _player addItem "ACE_EarPlugs"; _player setVariable ["ACE_hasEarPlugsIn", false, true]; [localize LSTRING(EarPlugs_Are_Off)] call EFUNC(common,displayTextStructured); //Force an immediate fast volume update: [[true]] call FUNC(updateVolume); [] call FUNC(updateHearingProtection);