#include "script_component.hpp" /* * Author: Dslyecxi, MikeMatrix * Transmit PFH * * Arguments: * 0: Arguments * 1: PFH ID * * Return Value: * Return description * * Example: * [[], 2] call ace_map_gestures_fnc_transmit * * Public: No */ BEGIN_COUNTER(transmit); params ["", "_pfhId"]; if (!visibleMap) then { call FUNC(endTransmit); }; if (!GVAR(EnableTransmit) || !visibleMap) exitWith { [_pfhId] call CBA_fnc_removePerFrameHandler; }; { private _owner = _x getVariable [QEGVAR(common,playerOwner), -1]; if (_owner > -1) then { private _remotePos = _x getVariable [QGVAR(remotePos), [0,0,0]]; if ((_remotePos distance2d GVAR(pointPosition)) > 1) then { // Only transmit when actually moving [QGVAR(syncPos), [ACE_Player, GVAR(pointPosition)], _owner] call CBA_fnc_ownerEvent; _x setVariable [QGVAR(remotePos), GVAR(pointPosition)]; }; }; } count ([ACE_player, GVAR(maxRange)] call FUNC(getProximityPlayers)); END_COUNTER(transmit);