#include "script_component.hpp" /* * Author: Jonpas * Checks if Tactical Ladder is empty (no one climbing it). * * Arguments: * 0: Ladder * * Return Value: * Can Be Picked Up * * Example: * [ladder] call ace_tacticalladder_fnc_isLadderEmpty; * * Public: No */ params ["_ladder"]; private _unitsNearLadder = nearestObjects [_ladder, ["CAManBase"], 4]; TRACE_1("Near Ladder",_unitsNearLadder); private _CfgAnimationStates = configFile >> "CfgMovesMaleSdr" >> "States"; (_unitsNearLadder findIf {getNumber (_CfgAnimationStates >> animationState _x >> "ACE_isLadder") == 1}) == -1