/* * Author: commy2 * * Fixes position of an object. E.g. moves object above ground and adjusts to terrain slope. Requires local object. * * Arguments: * Object * * Return Value: * None * * Public: No */ #include "script_component.hpp" // setVectorUp requires local object if (!local _this) exitWith {}; if ((getText (configFile >> "CfgVehicles" >> (typeOf _this) >> "simulation")) == "house") then { //Houses don't have gravity/physics, so make sure they are not floating private _posAbove = (getPos _this) select 2; TRACE_2("house",_this,_posAbove); if (_posAbove > 0.1) then { private _newPosASL = (getPosASL _this) vectorDiff [0,0,_posAbove]; _this setPosASL _newPosASL; }; }; private _position = getPos _this; // don't place the object below the ground if (_position select 2 < -0.1) then { _position set [2, -0.1]; _this setPos _position; }; // adjust position to sloped terrain, if placed on ground if (getPosATL _this select 2 == _position select 2) then { _this setVectorUp surfaceNormal _position; };