/* * Author: KoffeinFlummi * Checks if a unit is in a medical vehicle. * * Arguments: * 0: unit to be checked * * Return Value: * Is unit in medical vehicle? * * Example: * [player] call ace_medical_treatment_fnc_isInMedicalVehicle * * Public: No */ #include "script_component.hpp" params ["_unit"]; private _vehicle = vehicle _unit; if (_unit == _vehicle) exitWith {false}; if (_unit in [driver _vehicle, gunner _vehicle, commander _vehicle]) exitWith {false}; [_vehicle] call FUNC(isMedicalVehicle);