#include "script_component.hpp" class CfgPatches { class ADDON { units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_common"}; author[] = {"commy2", "KoffeinFlummi", "CAA-Picard", "bux578"}; authorUrl = "https://github.com/commy2/"; VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" #include "CfgVehicles.hpp" #include class ACE_Settings { class GVAR(FlowMenu) { value = 0; typeName = "BOOL"; isClientSetable = 1; displayName = "$STR_ACE_Interaction_FlowMenu"; }; class GVAR(AutoCloseMenu) { value = 0; typeName = "BOOL"; isClientSetable = 1; displayName = "$STR_ACE_Interaction_AutoCloseMenu"; }; class GVAR(AutoCenterCursor) { value = 1; typeName = "BOOL"; isClientSetable = 1; displayName = "$STR_ACE_Interaction_AutoCenterCursor"; }; class GVAR(EnableTeamManagement) { value = 1; typeName = "BOOL"; }; }; class ACE_canInteractConditions { class GVAR(isNotSwimming) { condition = QUOTE( !underwater ACE_player ); }; };