// by commy2 and esteldunedain #include "script_component.hpp" ACE_Modifier = 0; ["pardon", {(_this select 0) addRating -rating (_this select 0)}] call EFUNC(common,addEventHandler); ["getDown", { params ["_target"]; _target setUnitPos "DOWN"; }] call EFUNC(common,addEventHandler); ["sendAway", { params ["_unit", "_position"]; _unit setUnitPos "AUTO"; _unit doMove _position; }] call EFUNC(common,addEventHandler); if (!hasInterface) exitWith {}; GVAR(isOpeningDoor) = false; [{_this call FUNC(handleScrollWheel)}] call EFUNC(common,addScrollWheelEventHandler); ["tapShoulder", { params ["_unit", "_shoulderNum"]; if (_unit == ACE_player) then { addCamShake [4, 0.5, 5]; private _message = parseText format ([["%1 >", localize LSTRING(YouWereTappedRight)], ["< %1", localize LSTRING(YouWereTappedLeft)]] select (_shoulderNum == 1)); [_message] call EFUNC(common,displayTextStructured); }; }] call EFUNC(common,addEventHandler); // add keybinds ["ACE3 Common", QGVAR(openDoor), localize LSTRING(OpenDoor), { // Conditions: canInteract if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if (GVAR(isOpeningDoor) || {[MACRO_DOOR_REACH_DISTANCE] call FUNC(getDoor) select 1 == ''}) exitWith {false}; // Statement call EFUNC(interaction,openDoor); true }, { //Probably don't want any condidtions here, so variable never gets locked down // Statement GVAR(isOpeningDoor) = false; true }, [57, [false, true, false]], false] call CBA_fnc_addKeybind; //Key CTRL+Space ["ACE3 Common", QGVAR(tapShoulder), localize LSTRING(TapShoulder), { // Conditions: canInteract if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !([ACE_player, cursorTarget] call FUNC(canTapShoulder)) exitWith {false}; //Tap whichever shoulder is closest private _shoulderNum = [0, 1] select (([cursorTarget, ACE_player] call BIS_fnc_relativeDirTo) > 180); // Statement [ACE_player, cursorTarget, _shoulderNum] call FUNC(tapShoulder); true }, {false}, [20, [true, false, false]], false] call CBA_fnc_addKeybind; ["isNotSwimming", {!underwater (_this select 0)}] call EFUNC(common,addCanInteractWithCondition); ["isNotOnLadder", {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> animationState (_this select 0) >> "ACE_isLadder") != 1}] call EFUNC(common,addCanInteractWithCondition);