class Extended_PreStart_EventHandlers { class ADDON { init = QUOTE(call COMPILE_SCRIPT(XEH_preStart)); }; }; class Extended_PreInit_EventHandlers { class ADDON { init = QUOTE(call COMPILE_SCRIPT(XEH_preInit)); }; }; //EH must be loaded this way to get ace_gunbag_gunbagWeapon before it is deleted upon opening the BI arsenal. May cause instability with other mods. class RscPicture; class RscDisplayArsenal { class Controls { class IconBackgroundPrimaryWeapon: RscPicture { onLoad = QUOTE([ACE_player] call FUNC(BIArsenalOpen)); }; }; }; class Extended_DisplayUnload_EventHandlers { class RscDisplayArsenal { ADDON = QUOTE([ACE_player] call FUNC(BIArsenalClose)); }; };