#include "..\script_component.hpp" /* * Author: PabstMirror, mharis001 * Picks up an intel object by converting it into a unique magazine. * * Arguments: * 0: Object * 1: Player * * Return Value: * None * * Example: * [cursorObject, player] call ace_intelitems_fnc_pickup * * Public: No */ params ["_object", "_player"]; private _magazineClass = getText ((configOf _object) >> QGVAR(magazine)); private _index = _object getVariable [QGVAR(index), -1]; // Add magazine to inventory and get its id private _magazinesBefore = [_player, _magazineClass] call CBA_fnc_getMagazineIndex; _player addMagazine _magazineClass; private _magazinesAfter = [_player, _magazineClass] call CBA_fnc_getMagazineIndex; private _magazineId = _magazinesAfter - _magazinesBefore; if (_magazineId isEqualTo []) exitWith {}; _magazineId = _magazineId select 0; // Delete object as it now exists as a magazine deleteVehicle _object; if (_index == -1) then { // Need new intel index from server [QGVAR(handleMagIndex), _magazineId] call CBA_fnc_serverEvent; } else { // Can simply broadcast index for magazine id GVAR(intelMap) setVariable [_magazineId, _index, true]; };