--- layout: wiki title: Overpressure Framework description: Explains how to set-up launchers and cannons with backblast and overpressure areas with the ACE3 overpressure system. group: framework order: 5 parent: wiki mod: ace version: major: 3 minor: 0 patch: 0 --- ## 1. Config Values ### 1.1 Launchers ```cpp class CfgWeapons { class MyLauncher { ace_overpressure_angle = 60; // Cone in which the damage is applied (in degrees from the back end of the launcher) ace_overpressure_range = 15; // Range in meters in which the damage is applied ace_overpressure_damage = 0.7; // Damage multiplier ace_overpressure_offset = 1; // Offset from the projectile, where the backblast originates }; }; ``` ### 1.2 Cannons ```cpp class CfgWeapons { class MyBananaCannon { ace_overpressure_angle = 90; // Cone in which the damage is applied (in degrees from the muzzle of the cannon) ace_overpressure_range = 50; // Range in meters in which the damage is applied ace_overpressure_damage = 0.85; // Damage multiplier }; }; ``` - You can note that the angle range and damage values are higher, that's because this is a cannon and the backblast area is bigger. ## 2. Events ### 2.1 Listenable Event Name | Description | Passed Parameter(s) | Locality ---------- | ----------- | ------------------- | -------- `ace_overpressure` | Overpressure damage inflicted | `[_firer, _posASL, _direction, _weapon, _magazine, _ammo]` | Target