#include "script_component.hpp" /* * Author: Kingsley * Checks whether the given player can fortify. * * Arguments: * 0: Player * 1: Cost (default: 0) * * Return Value: * Can Fortify * * Example: * [player] call ace_fortify_fnc_canFortify * * Public: Yes */ params ["_player", ["_cost", 0]]; (missionNamespace getVariable [QGVAR(fortifyAllowed), true]) && {"ACE_Fortify" in (_player call EFUNC(common,uniqueItems))} && { private _budget = [side group _player] call FUNC(getBudget); ((_budget == -1) || {_budget >= _cost}) } && { private _inArea = GVAR(locations) isEqualTo []; { if (_player inArea _x) exitWith {_inArea = true}; } forEach GVAR(locations); _inArea }